Workshops and caravans feel like their purpose is to offset your upkeep, not make you loads of money. Trading goods seems to be the lowest income but is always viable as you travel. Selling horses seems to be a good chunk of money but over saturating the market leads to periods of no-profits. workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town. Workshops may start being more or less handy on higher levels, when you get several fiefs and have money to spend, so you can invest in workshops to cover just the fiefs' maintenance costs. Bottom line - right now, there are better ways to earn money than investing in workshops, especially in early game, when you need money fast and have no The economy in 1.8 is vastly different than anything we have seen. This has caused workshops to behave a bit differently. this is a simple process to assure you make money. Watch my workshop video, it is time stamped for each kingdom so you can see all towns in the kingdom quickly. 1.8 Workshop Video FEATURES. Prevents loss of relation points with members of the same faction/kingdom for executing a prisoner. Adds renown for executing a prisoner ( 15 for a clan leader and 10 for others) Adds influence for executing a prisoner ( 10 for a clan leader and 5 for others) Reduces penalty with a clan for executing a member ( from -60 to -40 if the This is an updated version of this map I made for version 1.7.0. As far as I can tell, there's only one change between 1.7.0 and 1.0.0: - The river north of 'Battanian lake' is no longer there. Edit: If you want to use it, download it here (it'll get updated and corrected if mistakes are spotted, unlike this post). 6BsIJjS.